A little hopefully welcome advice...
Yeah I understand that you're working on it but the buildings need to be more high detailed, shadows wouldn't go amiss, and the camera should just become slower so that when the moon covers the sun, it should make the legendary "blinding ring of light" (basically god rays emitted from any area of sun you can see to form a flash of white. so basically, the camera lets the moon/sun get slightly in front, then speeds up again. when its on the left, god rays point from the sun towards the left, and when it gets right over them, BAM blinding light. this would make a perfect entrance to the cutscene you mentioned.
Was that all one sentence? Sorry I (Face of FaceKiller Productions) am very enthusiastic about this sort of thing. I'm a game designer and director in my own animation coming soon. I'm basically better at theory than implementation.
Anyway, if you find my advice useless, let me know, if you find it useful... let me know :)
Face of FKProductions.
P.S When I say shadows, I really just mean fake ones, where you use a different shade of a colour round the edges of the buildings furthest away from the light source :P